I did love the process of making characters very loose with big pen with my right hand (I'm left handed). It was so fun...




This cowboy I did in a play session and I think it's one of the best drawing I've ever done in my life. There's so much character in it.



I'll try to explain:
-Put a sheet of paper on the table.
-Two people are suppose to draw on this sheet.
-In the middle of the sheet block your partner's view so he can't see what you're drawing and vice-versa. (I did that by holding another sheet of paper in between us)
-Draw an "open shape" figure (one that doesn't close on itself like a circle or a square) with the open space facing the half of the paper you're not seeing.
-When you and your partner finish a simple opened shape, take the "wall" between the drawings and try to match the shapes in order to have something figurative.


As you can see the hat and the body have different styles. That was where we devided the paper. I drew the square shape and a friend drew the round hat. When the shape was finishe I spoted a potential cowboy so I added the limbs and the face.
(Ok, due to the round shape that became a hat I have to say that this was a colective drawing, not exclusive mine :)
Right now I've been working on my bachelor animation. Together with 9 more classmates, animators and computer graphic people, we are making  a short animation to be finished on June next year. I've been helping a bit in the story and in the character design. It is indeed a tough job full of research and hard work!



 




 
 
 
 




 
 


 
Beside all this hard work NONE of these designs were chosen or approved. They indeed helped to set a track to where we are going to. It's a very organic process, other designer are also helping and, a bit of this a bit of that, is making characters come to life.
 
Thanks for checking the blog. I'll promise to update it more often
 
 


I know I am piling up many showreels, in the same year indeed. However I don't want to replace them because they have some different animations in it
But this one now is the ONE

enjoy and thanks for watching,
H.

Interaction Assignment



I feel very happy everytime I finish an assignment thinking "This is my best one!".
Now is time for this one to be my best :)
It was an assigment focusing the physical contact with another character even though I have had done that on my dialogue assignment anyway.
It was a big challenge (again) to make both character's personality works as well as their contact, specially the kiss that had to be convincing.

Hope you like!

ProjectQ Animation



Finally I have the shot of my quadruped assignment properly finished, thanks to my CG partner Niels Peter. I animated that in 10 days, there are a lot of little tweeks to be done, but after watching it full composited I just felt like showing it :)
It had been a huge challenge; the rig (the inside skeleton that make 3D animators able to animate the character) is never the way we want...and it took me a while untill I figure out what I can do with the model.
But cool. Hope you like it!
Thanks for watching

Pantomime



Big challenge in this assignment.
Pantomime in animation means a scene (or whatever) with no sound over it. That means we have to get the emotion, action (or again, whatever) across only by the acting performance. The assigment was called "Wrong Speech".
My idea was this old guy (da zona leste, pra quem entender, hehe) that is holding with all his family his 50 years wedding celebration. So he decided to give a speech to all but realizes that the paper is not the right one...
Whatever...It looks all pretty and interesting with the render and so, but actually this was another big failure. I thought about fixing but in fact it would be better to start it all over again...
There are 2 major problem in this scene:
1- The character is a little bit floatty, despide of my many corrections.
2- And the biggest one is that he could be reading a medicine prescription or a bill. There is nothing in the scene that bring the audience to the fact that he is about to give a speech...
It looks good, but for an animation point of view is not really. I'm starting to get some nuances and subtleties but it's been very difficult to put it in the scene or even refine it better.

Despite of the result I had a wonderful learning. Michael Berenstien is a very good and funny teacher that gave me valuable informations that I'll do my best to make it more clear in the next assigment.

Thanks for watching!

Trailer Project (Animation Only)



These were the scenes I made together with other Animation and CG students for the amazing Trailer Project. It was a very good team work experience, meaningful learnings...

You can check the whole movie on this link
http://www.youtube.com/watch?v=A0woXhGIymk

Cheers!

Action Scene



After vacation I am giving myself a time to update my blog with previous year assignments. This one became one of my favorite.

I am just not really happy for have made the mistake of the year. All my Maya files were in the school's drive, I have made a backup only the final low quality previous in my own drive. Every semester or year the school delete all the student files in their drive in order to get more free space. That means, if I will not be able to make a high quality or every rendered portfolio with my thirth semester stuff...
We have always been told that our first assignment means nothing portfolio wise, but anyway...
The Box Lift Assignment this last 2 weeks gave me a nice click. I am constantly looking to improve my workflow and, with this, I've notice how intersting is to draw on the top of my video reference. It's not rotoscope, but using drawing as an observation tool to understand better what is going on in the scene.
This video show the steps I took to solve my acting choice:





After this reference the 3D production became way more consistent:






Hope you like it.

Thanks for watching!


To My Dear Next... (Continuation)



I feel very happy to post this video because it shows that I haven't given up on my short yet! It still a hell lot of work to be done but little by little it's going...
This is the first test of the 9th scene. Half of it have inbetweens and the rest have only keys

Looking at what I've done previously make me think a lot about how I am developing in animation. It looks indeed pretty bad, however I intented this short to be an skill evolution demonstration (if I can call that). I 'm much more aware about the performance of the character, the little actions that give a nice touch (like him drying his nose...

Making this feels like meeting a good friend

Cheers

Thinking about updating my portfolio, I've decided to make new drawings. This is the first of them. I also took the chance to use things I've been reflecting about...
The rest you think by yourself

Thanks

MayaIntro 3D Animation 2



And to finish this weekend update. Here is the second round of the 3D classes we are having here at the school.

Yepe Animation



That's the second scene of the project I've been working. I'm also adding a still image so you can see the whole background. Hope you like :)















Thanks!

India Walkcycle



That's the final version of the scene I've been working on for quite a while now :P 
A tricky one because the character walks in uneven time and spacing. That means that the background have to follow the character frame by frame manually and, not hard enough, it gets this "jump&stop" feeling...Gotta find a way to solve this...